Imperialism Remake
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Contents

  • 1. Introduction
  • 2. Setting
  • 3. Economy
  • 4. Infrastructure
  • 5. Industry
  • 6. Diplomacy
  • 7. Research
  • 8. Military
  • 9. Combat
  • 10. Scenarios
  • 11. Statistics
  • 12. Artificial Intelligence
  • 13. Multiplayer
  • 14. User interface
  • 15. Ideas
  • 16. Glossary and TODO list
Imperialism Remake
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Imperialism Remake Game DefinitionΒΆ

Contents

  • 1. Introduction
    • 1.1. Game Philosophy
    • 1.2. Programming Philosophy
    • 1.3. Availability
  • 2. Setting
    • 2.1. Map and Terrain
    • 2.2. Victory Conditions
  • 3. Economy
    • 3.1. Demand (consumption)
    • 3.2. Trade
    • 3.3. Balance Sheet
  • 4. Infrastructure
    • 4.1. Resources
    • 4.2. Transportation
  • 5. Industry
    • 5.1. Development and Construction
    • 5.2. Production
    • 5.3. Worker pool
    • 5.4. Factories
  • 6. Diplomacy
    • 6.1. States between two nations
    • 6.2. Diplomatic Actions
    • 6.3. Diplomatic feedback from AI players
    • 6.4. Diplomatic goals
    • 6.5. Improving relations
    • 6.6. Diplomatic Influence
    • 6.7. Role of Minor Nations
  • 7. Research
    • 7.1. General aspects
    • 7.2. Techs
  • 8. Military
    • 8.1. Land Units
    • 8.2. Navy
  • 9. Combat
    • 9.1. Land combat
    • 9.2. Strategic Combat
    • 9.3. Tactical Combat
  • 10. Scenarios
    • 10.1. Europe 1814
  • 11. Statistics
  • 12. Artificial Intelligence
    • 12.1. Requirements
    • 12.2. Rapid feedback
  • 13. Multiplayer
  • 14. User interface
    • 14.1. Conventions
    • 14.2. Screens
      • 14.2.1. Start Screen
      • 14.2.2. Main Map Screen
    • 14.3. Sound effects
    • 14.4. Various things
  • 15. Ideas
    • 15.1. Unincorporated ideas
      • 15.1.1. Military
  • 16. Glossary and TODO list
    • 16.1. Glossary
    • 16.2. TODO list

Definition build on Jan 23, 2018

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