Imperialism Remake
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Contents
1. Introduction
2. Setting
3. Economy
4. Infrastructure
5. Industry
6. Diplomacy
7. Research
8. Military
9. Combat
10. Scenarios
11. Statistics
12. Artificial Intelligence
13. Multiplayer
14. User interface
15. Ideas
16. Glossary and TODO list
Imperialism Remake
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13. Multiplayer
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13. Multiplayer
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Requirements
Soft time constraint (like a game clock that gets added a fixed amount for each turn)
Slow mode like one turn per day (but how is tactical battle then incorporated?)
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