Imperialism Remake
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Contents
1. Introduction
2. Setting
3. Economy
4. Infrastructure
5. Industry
6. Diplomacy
7. Research
8. Military
9. Combat
10. Scenarios
11. Statistics
12. Artificial Intelligence
13. Multiplayer
14. User interface
15. Ideas
16. Glossary and TODO list
Imperialism Remake
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Imperialism Remake Game Definition
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Imperialism Remake Game Definition
ΒΆ
Contents
1. Introduction
1.1. Game Philosophy
1.2. Programming Philosophy
1.3. Availability
2. Setting
2.1. Map and Terrain
2.2. Victory Conditions
3. Economy
3.1. Demand (consumption)
3.2. Trade
3.3. Balance Sheet
4. Infrastructure
4.1. Resources
4.2. Transportation
5. Industry
5.1. Development and Construction
5.2. Production
5.3. Worker pool
5.4. Factories
6. Diplomacy
6.1. States between two nations
6.2. Diplomatic Actions
6.3. Diplomatic feedback from AI players
6.4. Diplomatic goals
6.5. Improving relations
6.6. Diplomatic Influence
6.7. Role of Minor Nations
7. Research
7.1. General aspects
7.2. Techs
8. Military
8.1. Land Units
8.2. Navy
9. Combat
9.1. Land combat
9.2. Strategic Combat
9.3. Tactical Combat
10. Scenarios
10.1. Europe 1814
11. Statistics
12. Artificial Intelligence
12.1. Requirements
12.2. Rapid feedback
13. Multiplayer
14. User interface
14.1. Conventions
14.2. Screens
14.2.1. Start Screen
14.2.2. Main Map Screen
14.3. Sound effects
14.4. Various things
15. Ideas
15.1. Unincorporated ideas
15.1.1. Military
16. Glossary and TODO list
16.1. Glossary
16.2. TODO list
Definition build on Jan 23, 2018
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